![]() Hidden for centuries, this ancient place became a safe haven for a coven of hemovores. Waves of walking corpses pour forth to spread terror and fear in the surrounding lands. Once a thriving human settlement, this place has been defiled and fallen into ruin, turned into a necropolis of the undead. The survivors dug a large hole and piled all the corpses into it to get rid of them quickly.Ī necromancer has made this lair his refuge for practicing dark rituals undisturbed. The sad remains of a merciless battle, an epidemic or other catastrophe. Enter that amount into the search field in Cheat Engine. In the game, enter a settlement and go to the market. The dead won't find sleep here.Ī place where people have buried their dead, placing them down for their last rest. Once youve installed and loaded Cheat Engine, go to File and Open Process and select Battle Brothers. Sunken into the ground, this castle has been long abandoned, only to give refuge to much darker creatures.Ī long forgotten crypt haunted by the ghosts of the past. It's home to a whole tribe until they move on to hunt and raid elsewhere. This cave has been occupied by greenskins and turned into a foul-smelling camp.Ī large and foul-smelling sea of tents, with a warlord's tent and throne-room in the middle, the largest of all. They'll eventually move on to hunt and pillage elsewhere. ![]() These ancient ruins cast their shadows far over the surrounding sands.Ī large collection of colorful nomad huts and tents huddled together in the desert.Ī small camp of nomad tents that can be packed up and moved quickly.Ī small camp erected by Orcs, either as part of a large horde in the vicinity or a small tribes of its own. Nomads hide their camps well to avoid unwanted visitors or pursuing soldiers of the city states. The gates to a great underground Goblin city, its maze-like tunnels teeming with vicious greenskins. A lot of fierce northern warriors are likely to be found nearby.Ī couple of simple barbarian fur huts huddled down in a circle.Ī makeshift encampment erected by goblins for shelter and stashing supplies. (southern) These ancient ruins cast their shadows far over the surrounding sands.Ī set of fur jurts typical for the barbarians of the northern regions.īarbarians have flocked to this place and set up camp around a site of worship. The chance for a named item to appear is R e s o u r c e s + 4 ⋅ D i s t a n c e 5 − 37 bonus.Ī fortified wooden encampment used by outlaws to stash their loot, rest in between raids and play drinking games.Īn abandoned homestead with a collapsed roof.Ī once proud fortress now lying in ruins. Non-legendary attackable locations can contain one or two named items (in addition to the items worn by the champions). The modifiers are random values within these ranges:Įveryone striking this shield receives the Dazed effect Then two other random stats among the following are improved: Sorting triggers for columns with weapon/armor parameters are placed in the corresponding column cells in a row below (with a golden arrow).ĭurability is always modified. The weapons name could not fit into the tables (inherent width limitations) but was added over their durability values as an invisible overlay so they can be searched (Ctrl + F shortcut). Clicking on the items icons will open up specific pages (not updated). Hovering over icons will show what they represent. I wrote a guide on it in the Guides section.The item tables contain in-game possible values (minima and maxima if applicable) extrapolated from the game scripts. If you install the Cheat Engine app (easily found via a web search), there are ways to automatically bestow perk points (or just increase Experience Points to 15000). With those armours, you could combine Battle Forged and Nimble and have high protection plus massive all-round damage reduction. 50% Nimble wearing a reinforced mail hauberk (210 armour and 26 fatigue) and a nasal helm with mail (200 armour and 12 fatigue). ![]() If you don't want to be 100% Nimble, you can take Brawny and still be c. Indomitable = even more fatigue usage, but that's another reason to make use of Recover. Also, the additional guaranteed 50% all-round damage reduction from Indomitable is very powerful when combined with Nimble, and the action point cost of the skill (3) fits nicely with the 3 used for Puncture with Dagger Mastery. ![]() If you're 100% Nimble, hit points (and 30/30 "armours" with no fatigue cost) count double, making Colossus desirable to boost the total, and Steel Brow to remove excess losses. That way, having an especially high pool of fatigue isn't crucial. I think you need to use Recover for Dagger Masters, because 3xPuncture=45 fatigue per turn, and because you want high initiative to take advantage of Overwhelm and Dodge. There's not much point using Duellist on a Dagger Master, because Puncture completely ignores armour anyway but doesn't do additional damage with double-grip. ![]()
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